How does this KEEP GETTING WORSE??

  • @[email protected]
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    -38 months ago

    I can’t do that, but you know who could? The people who originally made the game.

    How to tell me you’re not a gamedev without telling me you’re not a gamedev. You don’t just turn a knob and the game uses less VRAM, a 4x budget difference is a completely new pipeline, including assets.

    Low poly models with textures that quadruple the game’s size are the worst possible middle ground.

    Speaking about redoing mesh assets. Textures are easy, especially if they already exist in a higher resolution which will be the case for a 2015 game, but producing slightly higher-res meshes from the original sculpts is manual work. Topology and weight-painting at minimum.

    So, different proposal: Don’t do it yourself. Scrap together a couple of millions to have someone do it for you.