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Cake day: March 18th, 2024

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  • While SNK devotes most of its efforts toward its King of Fighters series, the Fatal Fury series has remained dormant for 25 years. With the former series already featuring many of Fatal Fury‘s characters, it’s hard to imagine why players familiar with SNK’s niche titles would make the switch.

    I’m sorry, but this is terrible analysis. You may as well say no one would play Street Fighter because those characters are in Marvel Vs. Capcom.

    The single player offering is weak. The author and I agree that has an impact on sales. The graphics aren’t bad, but the presentation doesn’t really floor you like some other recent fighting games do. SNK has had a rough go of it with the netcode in their games, and people were burned by the non-functional matchmaking in KOFXV for over a year; beta 1 for CotW made it look like history would repeat itself. Ronaldo doesn’t help, but what would have helped is if, like Street Fighter and Tekken, it could have scored a 90 on review aggregators and been called a can’t-miss game, but to do that, they’d have to address the above.


  • It’s weird, because even though I support the idea of modding as you the customer doing what you want with the product you bought, I also usually refuse to do it for a first playthrough, because I want to evaluate the thing that the developer actually delivered when I have an opinion on it. So even if some mod out there removes the tedium, I want to see what the game is like, start to finish, with the tedium included.



  • I typically do use my Steam Deck as a Steam Deck and not a GOG Deck, but every time I’m on the go, forgot to explicitly put my Steam Deck in offline mode, and get hit with a license that needs to be reauthenticated, I wish I’d stuck to GOG instead…or that GOG offered the game I’m playing at all. Also, BioShock Infinite is fantastic, and whenever you hear about it now, it tends to be from people who really want you to know that they didn’t like it.

    Lately I’ve been playing the first Kingdom Come: Deliverance still, and this one is via GOG. I got to a point where I can do some side quests, so the main story is taking a back seat for a little while. I am enjoying the story and characters, but I do wish they’d made different choices in things like the combat and some of the “realism”-related tedium.

    I just beat the base game of Borderlands: The Pre-Sequel last night, before moving on to its DLC in my attempt to play through this entire series ahead of Borderlands 4. There are some good levels and bosses, and I liked how my class that I selected works, but the writing is just atrocious. It definitely tried to be funny but rarely had anything that could even be classified as a punchline, as though they’d never actually heard a joke before but heard about jokes.

    And then my wife and I are still playing through Blue Prince. We’re making good progress, but I do find myself agreeing with the criticism that the RNG is bringing down the experience. I think if you could draft from 5 rooms at a time instead of 3, it would do wonders for the experience.




  • I’m quickly arriving at the desire to at least have these games lock in at the end of a season. They typically don’t make big changes during a season anyway. For as much as people were tired of buying Super, Ultra, Arcade, and Revelator releases of a game they already have, surely in the DLC era we can just treat them as expansion packs and still go back and play the old versions if we want to. However, due to skins and such, there’s an incentive for them to not keep the old version around. I really liked Guilty Gear Strive season 1 and didn’t care much for season 2. I would have loved to keep playing season 1 instead at the time, but it was gone. A lot of Dragon Ball FighterZ fans are mourning the game that they loved that isn’t accessible anymore.








  • A boss several steps up the chain decided to make changes to how the site operates that were incompatible with what Giant Bomb is, namely that they wanted an advertiser-friendly, “brand-safe” image with less swearing and streaming. This led to a number of key people leaving, at which point, the name Giant Bomb isn’t really worth anything to anyone. It’s been covered in tons of gaming circles this week alongside the similar destruction of Polygon, so I didn’t think it needed to be stated yet again as I was summarizing bullet points from a live stream.




  • For IGN, probably indefinitely. They do real journalism and real criticism over there, but their site is also a horrendous challenge to navigate due to ads, and there’s more Star Wars and Marvel on the front page than there are video games. Gamespot follows a similar model, and they’re still under Fandom, and that will probably work out…fine…ish…compared to trying to make Giant Bomb work under that banner.